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	<title>Comments on: Unconference Methods: Speed Geeking</title>
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		<title>By: dale olds&#8217; virtualsoul &#187; IIW Thoughts and Thanks</title>
		<link>http://www.unconference.net/unconference-methods-speed-geeking/comment-page-1/#comment-1585</link>
		<dc:creator>dale olds&#8217; virtualsoul &#187; IIW Thoughts and Thanks</dc:creator>
		<pubDate>Thu, 14 Dec 2006 02:02:46 +0000</pubDate>
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		<description>[...] 1. The Higgins/Cardspace/Bandit demo worked. It worked repeatedly in the speed geeking session on Tuesday,Â for impromptu performances, and in the &#8220;OSIS in Action&#8221; session on Wednesday. It was given by Mary RuddyÂ and me. In retrospect, my favorite part was getting a text message from Pat Felsted (demo coordinator and fellow Bandit) at exactly 2 minutes before the speed geeking demo session started that said something like &#8220;try it, it should work now&#8221;. Thanks to everyone whose help and code was used, and to the bandits and rodentsÂ who set up the demo, especially because it involved collaboration with multiple companies, as well as wrestling code,Â machines, and corporate policy. [...]</description>
		<content:encoded><![CDATA[<p>[...] 1. The Higgins/Cardspace/Bandit demo worked. It worked repeatedly in the speed geeking session on Tuesday,Â for impromptu performances, and in the &#8220;OSIS in Action&#8221; session on Wednesday. It was given by Mary RuddyÂ and me. In retrospect, my favorite part was getting a text message from Pat Felsted (demo coordinator and fellow Bandit) at exactly 2 minutes before the speed geeking demo session started that said something like &#8220;try it, it should work now&#8221;. Thanks to everyone whose help and code was used, and to the bandits and rodentsÂ who set up the demo, especially because it involved collaboration with multiple companies, as well as wrestling code,Â machines, and corporate policy. [...]</p>
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